totally 100% inspired by cellular automata tool 00 by Loren Schmidt (theirs run in the browser (mine doesn't)). I don't know if the rulesets work the same, i just kind of copied the look of them (and the program) without trying to understand how any of it worked... and made some changes and whatnot.
a twitter bot spitting out gifs of random ones lives at @automata_ebooks.
rules etc.
- six state two dimensional cellular automata ruleset explorer
- it looks at the eight adjacent cells (+ the middle one) and counts how many of those are alive.
- it then looks up in a table what state to transition to depending on this number.
- there is a table for each state of the middle cell -> a rule is a 9x6 matrix.
they are formatted for use in python (because the twitter bot uses python).
the program
made in processing.
the general idea is that each row represent a formula, and each column is a different starting seed. this way you can see how a rule behaves under different conditions. i think it saves what kind of seed with the rule, but i don't remember...
click a row to change all rows to mutations of it (the clicked row stays the same). right click a row (and column probably) to output a ruleset to the console.
screenyshot
keyboard controls
[1]-[4], or left click on row = turn the other to mutated copies
right click on row = print rule to log
[z] = reseed noise for everyone = restart without changing formulas
[x] = mutate everyone
[m] = totally new random rules 4 every1
[q] = skip 200 iterations forward (= dont render images for 200 generations, faster)
[w] = blink protection (default = yes), basically 0,1 or 2 cycle frameskip
[r] = show current generation
[o], [p] = cycle colors
download a thing
as i said it's for processing, version 2.* and not 3 because that one doesn't do dynamically changed window size (actually 2.* can't either but it tries and sometimes it succeeds) so i didn't bother to learn it.